Wiki — PvP System

Player vs. Player combat in Aetheria is governed by PvP modes, skull rules, and world types. Understand the system to fight smart.

World Types

Each game world has a fixed PvP type that determines the rules of engagement:

TypeDescription
No-PvPPlayer vs. player combat is completely disabled. Safe for PvE-focused players.
PvPStandard PvP with skull system and level restrictions. Unjustified kills incur penalties.
PvP-EnforcedFull PvP — no skulls, no penalties, no level restrictions. Kill anyone anywhere (except protection zones).

Expert PvP Modes

On PvP and PvP-Enforced worlds, players can select their PvP mode. Each mode modifies damage dealt and taken:

ModeDamage DealtDamage TakenCan Initiate?
Dove (Defensive)-10%-20%No — cannot initiate PvP
White (Balanced)0%0%Yes
Yellow (Aggressive)+10%+5%Yes
Red (Dangerous)+20%+10%Yes
Black (Lethal)+30%+20%Yes

PvP mode can be changed at any time, but not during combat (10-second cooldown after last attack).

Skull System (PvP worlds only)

  • White Skull: Attacking an unmarked player. Clears after a cooldown.
  • Red Skull: Killing an unmarked player (unjustified kill). Long cooldown. Other players can attack you freely.
  • Black Skull: Multiple unjustified kills. Severe penalties — cannot enter protection zones, reduced stats.
  • Guild war kills are always justified — no skull penalty.
  • Self-defense: if attacked first, retaliating does not incur a skull.

Level Difference Rule

On PvP worlds, you cannot attack a player whose level is less than 65% of your level. This prevents high-level players from griefing low-level characters.

Protection Zones

Combat is disabled in protection zones (temples, depots, banks). You cannot attack or be attacked while inside a PZ. Aggressive spells are also blocked.

PZ Lock

After engaging in aggressive combat (attacking a player or creature), you are "PZ locked" for several seconds — you cannot log out until the lock expires. This prevents combat logging to escape death.

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