Boss Tracker (26 bosses)
The mightiest foes in Aetheria — their locations, cooldowns, kill history, and treasure.
Cave Goblin King
TH-Mine Depths
✓ Available
HP: 700
XP: 900
Level: 20+
Cooldown: 20h
Total Kills: 0
The ruler of the goblin caves, hoarding stolen treasure.
The Cave Goblin King rules the goblin warrens beneath Thornhaven's southern hills. Once a common scavenger, he was elevated by the Corruptor's whispered promises of power, gaining unnatural cunning and strength. He directs the goblin raids on Thornhaven with military precision ' a puppet king serving a darkness he does not understand. His hoard contains stolen supplies from the city's docks, and a key to the catacombs below.
Chain B ' The goblins' organization troubles Guard Captain Marcus. The King is the hidden leader directing the raids.
Loot Pool:
Forest Wraith
SW-Deep Forest
✓ Available
HP: 1400
XP: 2000
Level: 40+
Cooldown: 20h
Total Kills: 0
A vengeful spirit haunting the deepest parts of the forest.
The Forest Wraith is the vengeful spirit of an elven sentinel who fell during the Celestial War, bound to the deepest part of Silverwood's forest by ancient magic. The Corruptor's influence has twisted her grief into rage ' she attacks all who enter her domain, unable to distinguish friend from foe. The elves of Silverwood mourn her, but they know she must be put to rest. Her spirit holds a fragment of an ancient songstone, lost when she fell.
Chain F ' The Wraith's songstone fragment can be returned to Bard Thandril to aid in restoring the grove's records.
Loot Pool:
Volcano Lord
AM-Volcano Core
✓ Available
HP: 3500
XP: 7000
Level: 80+
Cooldown: 20h
Total Kills: 0
A primordial fire entity ruling the volcano's heart.
The Volcano Lord is a primordial fire entity ' not a demon, but a being of raw elemental fire that has existed since the world's shaping. It slumbered in the volcano's heart for millennia, but the Corruptor's influence and the demons' hellfire rituals have awakened it. It rules the volcano's core with molten fury, and even the demons fear its wrath. The Fire Priest Ignis believes destroying it will weaken the demon gate's anchor point.
Chain I ' The Volcano Lord's power feeds the hellfire ritual sites. Destroying it weakens the demon gate.
Ancient Dragon
AM-Dragon Lair
✓ Available
HP: 3231
XP: 2100
Level: 120+
Cooldown: 20h
Total Kills: 0
An ancient dragon, older than the mountains themselves.
The Ancient Dragon is Dragon Lord Pyraxis's eldest lieutenant ' a dragon older than the Celestial War, who served the Dragon Council before betraying them to follow Pyraxis. Unlike the younger dragons driven from their lairs, this one chose to serve the Corruptor willingly, seduced by promises of dominion over the ashes of the world. It lairs in the deepest volcanic caverns, guarding the approach to Pyraxis's chamber. Its scales are black as night, and its fire burns with the Corruptor's taint.
Chain J ' The Ancient Dragon is one of the three dragons that must be slain to prove worthiness before facing the Dragon Lord.
Shadow Demon
CC-Shadow Realm
✓ Available
HP: 3562
XP: 6000
Level: 160+
Cooldown: 20h
Total Kills: 0
A demon from the shadow realm, seeking to consume all light.
The Shadow Demon is one of the Fallen One's most powerful servants ' a celestial who fell with Azrakael during the Celestial War, corrupted into a creature of pure darkness. It dwells in the shadow realm beneath the Celestial Citadel, feeding on the light it once served. Its presence weakens the Citadel's barriers, and the celestials have been unable to banish it. Only a mortal with the Key of Ascension can enter the shadow realm and destroy it. Its corruption spreads through the shadows of the Citadel, turning light to darkness.
Chain K ' The Shadow Demon must be defeated to secure the Celestial Citadel's shadow realm before the final assault on the Fallen One.
Rift Wraith Lord
AR-Depths
✓ Available
HP: 8432
XP: 35000
Level: 255+
Cooldown: 20h
Total Kills: 0
A powerful Void Wraith that has consumed enough celestial energy to grow to enormous size.
The Rift Wraith Lord was once a low-ranking celestial who fell during the Fall. Unlike its lesser kin, it retained enough of its divine power to command the wraiths of the rift. It rules the Depths, feeding on the celestial stone that litters the floor.
Chain P ' Rift Scout Kael has been tracking this wraith for weeks. It commands the wraith swarms that attack supply lines.
The Fallen Justicar
AR-Sanctum
✓ Available
HP: 10374
XP: 70000
Level: 270+
Cooldown: 20h
Total Kills: 0
A corrupted celestial judge who once served Zariel. Its verdict is always death.
The Fallen Justicar was Zariel's most trusted lieutenant before the Fall. When the Fallen One was cast out, the Justicar tried to follow and was torn apart by the void. It reformed as a twisted version of its former self, its justice turned to murder.
MS2 Act 5 ' The Justicar guards the entrance to the Abyssal Core. Zariel asks you to end its suffering.
The Abyssal Maw
AR-BossLair
✓ Available
HP: 150000
XP: 500000
Level: 285+
Cooldown: 48h
Total Kills: 0
The rift's living mouth ' a gaping wound in reality that devours all who approach.
The Abyssal Maw is the source of the void's corruption in the rift. It is the first thing the Fallen One created when he fell ' a mouth to devour creation, a wound that would never heal. Destroying it seals the rift and forms the Abyssal Key.
MS2 Q133 ' The final battle of Act 5. Destroying the Maw seals the rift and opens the path to Goshnar's Domain.
Bone Colossus Prime
GD-Entrance
✓ Available
HP: 12000
XP: 100000
Level: 305+
Cooldown: 20h
Total Kills: 0
The largest and oldest Bone Colossus in the necropolis, assembled from the bones of ten thousand warriors.
Bone Colossus Prime was Goshnar's first creation ' a prototype built from the bones of an entire army that fell in the First Age. It has guarded the necropolis entrance for millennia, its bones hardened by necrotic energy into something harder than steel.
Chain Q ' Vorath has been trying to destroy this colossus for decades. It's too well-defended for one person.
The Shadow Lich Council
GD-SevenHalls
✓ Available
HP: 12890
XP: 130000
Level: 320+
Cooldown: 20h
Total Kills: 0
A council of three Shadow Liches that rule the Seven Halls in Goshnar's absence.
The Shadow Lich Council was appointed by Goshnar himself to maintain the necropolis while he slumbered. Each lich commands a hall and a legion of undead. Together, they are nearly as powerful as one of Goshnar's aspects.
Chain Q ' Vorath needs the council destroyed to weaken Goshnar's hold on the Seven Halls.
Goshnar's Heart
GD-BossLair
✓ Available
HP: 200000
XP: 1000000
Level: 335+
Cooldown: 48h
Total Kills: 0
The lich-god's core ' a pulsing mass of necrotic energy that sustains his seven aspects.
Goshnar's Heart is the source of his power. It is not a physical organ but a concentrated node of necrotic energy, pulsing with the accumulated death of millennia. Destroying it weakens all seven of his aspects simultaneously and forms the Lantern of Souls.
MS2 Q143 ' The final battle of Act 6. Destroying the Heart opens the path to the Soul War.
Death Knight Supreme
SW-Battlefield
✓ Available
HP: 14829
XP: 300000
Level: 355+
Cooldown: 20h
Total Kills: 0
The most powerful Death Knight Commander in the Soul War, having consumed ten thousand souls.
Death Knight Supreme was once a paladin king who fell during the Celestial War. The Devourer offered him eternal life in exchange for eternal service. He accepted, and has commanded the enemy legions ever since. His tactical brilliance has won ten thousand battles.
Chain R ' The Captain has been fighting this knight for centuries. It's time to end their duel.
The Soul Forge Master
SW-SoulCage
✓ Available
HP: 15123
XP: 320000
Level: 370+
Cooldown: 20h
Total Kills: 0
The demon that oversees all soul forging in the Soul War, having forged millions of souls into weapons.
The Soul Forge Master is the architect of the Soul War's weapon supply. It takes the souls of fallen warriors and forges them into weapons for the enemy legions. The screams of the souls it has forged echo through the Soul Cage eternally.
Chain R ' The Captain needs the Forge Master destroyed to cut off the enemy's weapon supply.
The Soul Devourer
SW-BossLair
✓ Available
HP: 250000
XP: 2000000
Level: 385+
Cooldown: 48h
Total Kills: 0
The entity that feeds on the Soul War ' the reason the war never ends.
The Soul Devourer is not a combatant in the Soul War. It is the war's purpose. It sits in its nest at the center of the battlefield, consuming the souls of the fallen. The war exists to feed it. Destroying it ends the war forever and frees every trapped soul.
MS2 Q153 ' The final battle of Act 7. Destroying the Devourer ends the Soul War and opens the path to the Primal Forge.
The Magma Titan King
PF-MagmaCore
✓ Available
HP: 19000
XP: 600000
Level: 410+
Cooldown: 24h
Total Kills: 0
The largest Magma Titan, having absorbed the Forge's core heat for millennia.
The Magma Titan King was the first titan born from the Primal Forge's fire. It has grown by absorbing the Forge's heat for eons, and is now less a creature and more a mobile volcano. Its body is molten metal, and its footsteps melt the ground.
Chain S ' Helia needs the Titan King destroyed to cool the Forge's core and prevent thermal damage to the seals.
The Void Smith Lord
PF-ForgeHalls
✓ Available
HP: 20433
XP: 800000
Level: 430+
Cooldown: 24h
Total Kills: 0
The master of all Void Smiths, having forged the weapons that shattered three of reality's seals.
The Void Smith Lord is the Forge Tyrant's most trusted servant. It has personally forged the void-metal weapons that shattered three of the seven seals. Its hammer is made of compressed void, and each blow it strikes cracks reality.
Chain S ' Helia needs the Smith Lord stopped before it completes the weapon that can shatter the fourth seal.
The Forge Tyrant
PF-BossLair
✓ Available
HP: 300000
XP: 5000000
Level: 460+
Cooldown: 72h
Total Kills: 0
The corrupted master of the Primal Forge ' once the gods' greatest smith, now a forger of unmaking.
The Forge Tyrant was the god's most gifted artisan, the creator of reality's seals. When the Corruptor reached the Forge, the Tyrant was the first to fall. Now it uses its mastery to unmake what it once made. Its hammer can shatter the seals of creation.
MS2 Q163 ' The final battle of Act 8. Destroying the Tyrant secures the Forge Hammer of Creation and opens the path to the Void Threshold.
Loot Pool:
The Void Walker Prime
VT-VoidEdge
✓ Available
HP: 22000
XP: 1200000
Level: 510+
Cooldown: 24h
Total Kills: 0
The oldest and most powerful Void Walker, having walked between realities since before the gods.
Void Walker Prime is not a servant of the Corruptor. It is simply old ' older than creation itself. It walked the void before the gods shaped the world, and it resents the existence of reality. The Corruptor's awakening has given it the opportunity to express that resentment.
Chain T ' The Last Seraph has been watching this walker for eons. It's time to end its vigil.
The Forgotten One
VT-SevenGates
✓ Available
HP: 22981
XP: 1320000
Level: 540+
Cooldown: 48h
Total Kills: 0
One of the pre-creation entities that remembers the void before light ' and wants to return to it.
The Forgotten One is one of the seven entities that existed before the gods. It does not hate creation; it simply prefers the void. The Corruptor's awakening has emboldened it, and it now actively seeks to dissolve reality back into nothingness.
Chain T ' The Last Seraph needs this entity confronted before it breaches one of the Seven Gates.
Arbaziloth the Eldest
VT-BossLair
✓ Available
HP: 400000
XP: 15000000
Level: 560+
Cooldown: 168h
Total Kills: 0
The eldest of the Forgotten Seven ' an entity that existed before the gods, before time, before everything.
Arbaziloth is the first thing that ever existed. It was here before the void, before creation, before the concept of 'before.' It is not evil; it is simply the end of all things. The gods shaped creation against its will, and it has waited for the chance to undo their work. That chance has come.
MS2 Q173 ' The final battle of Act 9. Confronting Arbaziloth is the only way to obtain the Threshold Key and reach the Heart of the Void.
The Void Godling Prime
HV-VoidApproach
✓ Available
HP: 29141
XP: 2200000
Level: 610+
Cooldown: 48h
Total Kills: 0
The most powerful Void Godling, a direct fragment of the Corruptor's consciousness.
Void Godling Prime is not a servant of the Corruptor ' it IS the Corruptor, or a piece of it. Each godling is a fragment of the Corruptor's awareness, given form and purpose. Destroying them weakens the whole, like cutting tentacles from a leviathan.
Chain U ' Zariel needs the godlings destroyed to weaken Bakragore before the final confrontation.
The Unmaker's Shadow
HV-HeartDarkness
✓ Available
HP: 30104
XP: 2900000
Level: 650+
Cooldown: 72h
Total Kills: 0
The Corruptor's shadow, cast across reality ' a reflection that can unmake worlds.
The Unmaker's Shadow is not the Corruptor itself, but its reflection in the fabric of reality. Even a reflection of the Corruptor possesses enough power to unmake a world. It guards the inner sanctum of the Heart of Darkness, the last defense before Bakragore.
Chain U ' Zariel needs the Shadow destroyed to clear the final approach to Bakragore's lair.
Bakragore the Devourer
HV-BossLair
✓ Available
HP: 500000
XP: 50000000
Level: 670+
Cooldown: 720h
Total Kills: 0
The Corruptor's final avatar ' the Devourer of Worlds. The ultimate enemy.
Bakragore is the Corruptor's most powerful manifestation in the mortal realm. It is not the Corruptor itself ' the true Corruptor has no form, being the antithesis of existence ' but its avatar, shaped from concentrated void and primordial darkness. Destroying Bakragore with the Voidheart Crystal severs the Corruptor's connection to creation forever. This is the final battle. Everything has led to this moment.
MS2 Q183 ' The final battle of the entire game. Destroying Bakragore with the Voidheart Crystal ends the Corruptor's threat forever.
The Sunken Pharaoh
DS-Pharaoh Tomb
✓ Available
HP: 1164
XP: 2000
Level: 180+
Cooldown: 26h
Total Kills: 0
The mummified last king of Dunespire, bound to his drowned ziggurat.
When the Drowned King sank the old desert empire, its last pharaoh refused the water. The Dune Sentinels sealed him in the ziggurat's heart; his restlessness shakes the dunes.
The Frozen Tyrant
GB-Iceheart Cave
✓ Available
HP: 257
XP: 1100
Level: 210+
Cooldown: 30h
Total Kills: 0
A glacier given malice - the ward's first prisoner, still gnawing at the ice.
The Frostbound say the ancient ward beneath Glacier Bay did not create the ice - it froze something that was already there. The Tyrant is what it froze.
The Jungle Reaper
TR-Reaper's Hollow
✓ Available
HP: 563
XP: 490
Level: 240+
Cooldown: 34h
Total Kills: 0
The pale tiger-spirit that guards the tomb road; it kills without hunger.
The Tidecallers say the Reaper was the jungle's first spirit, tasked with keeping the tomb sealed. It has forgotten the task - it remembers only the killing.