Wiki — Group Activities

Non-soloable content designed for parties. Each tier has at least one activity that requires multiple players by mechanic, not just by numbers.

Design Principles

  • Non-soloable by mechanics: Group activities require multiple players through mechanics (simultaneous switches, split targets, cross-healing), not just high HP.
  • Reward scales with party size: Full reward for the intended size, reduced for larger groups, no bonus for overgearing.
  • No strict party-size gate: No "you need 3 players" message — the mechanic itself makes soloing impossible.
  • Not autopilot-able: Group content is skipped by the Quest Autopilot.

Tier 1-2 (Levels 1-50): Thornhaven Cellars

  • Location: Cellar trapdoor in Thornhaven (T2 town, level 8-20).
  • Concept: Multi-room dungeon with escalating rat/spider/goblin spawns. Final room requires 2+ players (simultaneous pressure plates).
  • Party size: 2-4 players.
  • Rewards: Tier-appropriate gear, gold, and XP. First-time completion grants a unique cosmetic.

Tier 3-4 (Levels 50-100): Mid-Level Guild Raid

  • Concept: A non-soloable raid encounter requiring coordination — split DPS, cross-healing, and mechanic phases.
  • Party size: 3-5 players.
  • Rewards: Mid-tier unique items, raid tokens, guild Trial points.

Tier 5+ (Levels 100+): Endgame Alliance Dungeon

  • Concept: A large-scale dungeon requiring 2+ parties (up to 10 players). Multiple phases with split mechanics.
  • Party size: 5-10 players (2 parties).
  • Rewards: Endgame gear, Forge Relics, Soul Seals, titles.

Party XP Bonus

Party SizeXP Multiplier
1 (solo)1.0x
21.10x
31.20x
41.25x
5+1.25x (no increase)

Each member gets full XP from every kill (not split), multiplied by the party bonus. A party of 4 gets base_xp × 1.25 each.

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