Wiki — Group Activities
Non-soloable content designed for parties. Each tier has at least one activity that requires multiple players by mechanic, not just by numbers.
Design Principles
- Non-soloable by mechanics: Group activities require multiple players through mechanics (simultaneous switches, split targets, cross-healing), not just high HP.
- Reward scales with party size: Full reward for the intended size, reduced for larger groups, no bonus for overgearing.
- No strict party-size gate: No "you need 3 players" message — the mechanic itself makes soloing impossible.
- Not autopilot-able: Group content is skipped by the Quest Autopilot.
Tier 1-2 (Levels 1-50): Thornhaven Cellars
- Location: Cellar trapdoor in Thornhaven (T2 town, level 8-20).
- Concept: Multi-room dungeon with escalating rat/spider/goblin spawns. Final room requires 2+ players (simultaneous pressure plates).
- Party size: 2-4 players.
- Rewards: Tier-appropriate gear, gold, and XP. First-time completion grants a unique cosmetic.
Tier 3-4 (Levels 50-100): Mid-Level Guild Raid
- Concept: A non-soloable raid encounter requiring coordination — split DPS, cross-healing, and mechanic phases.
- Party size: 3-5 players.
- Rewards: Mid-tier unique items, raid tokens, guild Trial points.
Tier 5+ (Levels 100+): Endgame Alliance Dungeon
- Concept: A large-scale dungeon requiring 2+ parties (up to 10 players). Multiple phases with split mechanics.
- Party size: 5-10 players (2 parties).
- Rewards: Endgame gear, Forge Relics, Soul Seals, titles.
Party XP Bonus
| Party Size | XP Multiplier |
|---|---|
| 1 (solo) | 1.0x |
| 2 | 1.10x |
| 3 | 1.20x |
| 4 | 1.25x |
| 5+ | 1.25x (no increase) |
Each member gets full XP from every kill (not split), multiplied by the party bonus. A party of 4 gets base_xp × 1.25 each.