Wiki — Expeditions

Send your character hunting while you rest. An expedition is a server-run idle hunt: your character disappears into a zone you have explored, fights on its own, and returns with XP, gold, and loot. This is the intended way to progress while away — it replaces the old client-side hunting bot.

Departing

  • Open the Expeditions panel in the game client (native or web), or the Command Center on this portal under your account.
  • Pick a hunting ground — only zones you have explored are offered.
  • Choose a duration (minimum 30m, steps of 30m) and a pull style.
  • Set aside supplies from your backpack — health and mana potions the expedition can burn. Leftovers come back.
  • Optionally set an auto-sell threshold: vendor loot worth less than the amount is sold during the run and returned as gold.
  • You must depart from a protection zone (temple or depot) and not be in combat. Level 8+ required. Hardcore souls cannot depart.

Pull Styles

  • Cautious — engages 1 monster at once; 1x XP rate, 0.6x defeat risk.
  • Normal — engages 2 monsters at once; 1.15x XP rate, 1x defeat risk.
  • Aggressive — engages 3 monsters at once; 1.3x XP rate, 1.6x defeat risk.

The planner shows a forecast before you depart: expected kills, XP/hour, gold, potion burn, and a defeat-risk percentage with warnings when a zone out-damages your healing or can burst you down.

While Away

  • Expeditions earn 0.35x of active-hunt XP — hunting in person always stays the best XP/hour.
  • Loot rolls at 35% of the normal drop chance.
  • Bestiary kills credit normally.
  • The tracker in the client shows the return countdown; you can recall an expedition early (rewards are prorated).
  • Starting an expedition while offline-earnings would accrue on the same character is handled — the expedition takes precedence.

Outcomes

  • Completed — full duration: rewards sit on the expedition until you Collect (client panel or portal Command Center). Nothing arrives automatically.
  • Supplies ran out — the run ends early with whatever it earned so far.
  • Driven back (defeat) — the monsters overwhelmed you. You keep 50% of rolled loot, all XP earned, and lose no XP or blessings.
  • Recalled — you called it back early; rewards prorate by time spent.
  • On collect: XP applies to your character, gold (including auto-sold loot) goes to your bank balance, and items plus leftover supplies land in your depot — not your backpack.
  • Collecting while offline (portal) queues the rewards; they drain into your character on next login with a summary toast.
  • If you are offline when it resolves, a Ledger mail arrives with the report and a push notification pings your devices (see Second Screen).

Tips

  • Read the forecast honestly: cautious is safe almost everywhere; aggressive is a deliberate gamble against burst-heavy zones.
  • Stock a real hour's worth of potions — a starved pack ends the run in minutes.
  • Your gear matters: armor, defense, elemental absorb, and regeneration all feed the mitigation model exactly like live combat.
  • Premium accounts can run expeditions up to 180m; free accounts cap at 60m.
  • Manage departures and returns from a phone via the Command Center or pocket mode — no game client needed.
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